域卡的卜 Vicker’s Blog

Hong Kong Adobe Flash platform (Flex, Flash and AIR) developer
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Depth Manager finished

Vicker | April 28, 2006 | 1:23 am

I have finished the depth manager function already.
Also finished a few bug fixes.

It is not so easy to implement the depth manager actually.
The hardest part is not the logic, but the interface.

It seems that the components provided by Macromedia always have some funny bugs.
For the list component, replacing a list item will have some item rollover highlight problem.
So what we can do is simply destroying the whole list and rebuild again… quite odd…

Depth manager also done some depth cleaning on the page elements.
For example, you will notice that if you delete the depth 13 element and add new element.
It will have a depth 14… continuous development will cause many “gaps” in the depth.
Thats why right now the depth manager will do an automatic cleansing on the depths.

Tomorrow will spend time on my FYP presentation slides.
So wont be able to finish up the version 1.0 final this week.
Sorry to all the supporters ~_~

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涯病為 5 蚊

Vicker | | 1:15 am

今晚打 Warcraft
打o個隻 “怪魔之光石″
由 6 個人打打下變左 5 個
然後 3 個最後得返我 1 個

我o個種”唔肯放棄” or “死唔認輸” 既性格逼使我打左 4 粒鐘
最後得到一句說話 “遊戲已經結束 10秒後自動離開遊戲″ =.=||||

今日好唔舒服~ 勁流鼻水
諗住返到屋企食完藥就訓
點知忍唔住都係走去做 Michael o個單 5蚊 Euro 既 freelance
其實之前都收左 Michael 唔少 freelance 錢~ 全部都係 Euro~
所以今次其實佢唔比錢我都會幫佢

為左呢 5蚊 我同 d code 糾纏左兩粒鐘
其實都係 d 普通野~ 依家終於可以沖涼訓喇 XDD

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New Developers??

Vicker | April 22, 2006 | 12:00 pm

From now on I will try to give developer’s diary of FLABER right here.
So that anyone can have some idea how’s FLABER goes on~

Actually right now I am developing FLABER version 1.0 Final.
And it is nearly half way I guess.
Basically the main idea of 1.0 Final is to bug fixing and make it usable.

What I mean usable is that you will be able to do the most common things in FLABER.
For example, changing the page elements’ depth and uploading of images.

Dont expect very great new features at the moment.
They will be coming in version 1.1 in the future. :)
Yesterday I received an email from Clauido who is interested in working with me in FLABER.
In current stage (version 1.0), I will not change the development team structure yet.
Because it is hard for anyone to follow the bunch of codes I already implemented.
I will push the changing to version 1.1 when I try to rebuild FLABER from zero.

In version 1.1 my friend Tim Shiu will help in the development.
I will try to find more people involves too, maybe Clauido~

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爭取

Vicker | | 11:47 am

都話我唔會 keep 到日日寫 ga la =.=||
前晚就因為要做 assignment 無寫
尋晚就因為打 warcraft 無寫~
哈哈~ 呢 d 咁 routine 既野都係唔習慣

前日係復活節假後第一個 school day
諗住 Andy 點都會返 ga lar
所以一心諗住返去搵佢

好彩佢o個日要做 FYP accessor
所以一定要返~ 如果唔係可能又搵佢唔到

一如以往… 同佢講 FYP d 野佢都係好似唔知做乜咁的
佢好似無睇我 email la… 好似唔知 FYPMS 唔可以交 source code la…
總之好似忙到乜都理唔到咁

跟住臨走同佢講起 FYP Exibition
佢就話原本都諗住 nominate 我但係唔記得左… =.=||
如果我唔提佢… 我咪白白無左個機會?!?!?!

算啦~~ 依家有得去已經好滿足
要開始準備 poster lar~

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與 John Koch 對話

Vicker | April 20, 2006 | 1:51 am

雖然已經過左成個禮拜
不過實在值得紀念下

上星期得到 John Koch 既邀請
去左 Adobe 香港總部同佢傾計
傾既主要都係關於 Adobe 黎緊既 community 活動

John Koch 係亞太區既開發人員關係經理
(亂譯的… 英文正名係 Developer Relations Manager)
佢專誠由美國飛黎見香港既 developers

佢好 nice 架
所以同佢一傾就成粒鐘
當然我都有 show FLABER 比佢睇啦
佢睇o個陣睇到眼定定
唔係好信我表妹用 FLABER 做出黎既 product XDD

如果 Adobe 請我打工開發 FLABER 就爽 lor XD
非常妄想~~~~

聽日會再去 Adobe 一次
John 話有野送比我~ 哈
我估緊係 T-shirt / Cap 帽
聽日開估~

060420_john_koch

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孤兒…

Vicker | | 1:37 am

哈
又好耐無打卜

其實今晚都唔係咁想打
不過又硬係諗唔到我仲有乜野籍口比自己唔打 =.=

FYP 又完左喇
機今日又打左成日
都係時候 keep 住每日寫返 d 野
哈~ 睇下我又可以 keep 到幾耐…

今日都無收過 Andy 既 reply….
當我心諗 Sam 同 Chris 都可以去 FYP exibition
點解自己會連一個機會都無呢…

我同阿蛇講過
雖然洪爺成日都搵佢
但係總好過 Andy 從來無主動搵過我…
當然啦… 都可以怪自己唔夠主動既…

究竟 Andy 有無親手玩過 FLABER 呢?
其實佢每一日究竟做 d 乜既呢?

聽日就係正式返學既一日
希望佢會返工啦….
亦都希望我會有機會將 FLABER demo 比 public 既人睇~

FLABER…. 我真係好用心去做的
當周圍既人都話我做得好勁既時候
如果 Andy 都肯 comment 一句
我諗我會開心死

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