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	<title>Vicker&#039;s Coding Kitchen &#187; Chris Liang</title>
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	<link>http://vicker.cubeforge.net/blog</link>
	<description>Hong Kong Adobe Flash platform developer (Flex, AIR and Flash)</description>
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		<title>閃亮&#8221;瑤柱&#8221;芝脆批</title>
		<link>http://vicker.cubeforge.net/blog/2007/07/31/shinny-conpo-golden-crust-pizza/</link>
		<comments>http://vicker.cubeforge.net/blog/2007/07/31/shinny-conpo-golden-crust-pizza/#comments</comments>
		<pubDate>Tue, 31 Jul 2007 00:07:03 +0000</pubDate>
		<dc:creator>Vicker</dc:creator>
				<category><![CDATA[Daily Life]]></category>
		<category><![CDATA[birthday]]></category>
		<category><![CDATA[bowling]]></category>
		<category><![CDATA[Chris Liang]]></category>
		<category><![CDATA[Eva Shi]]></category>
		<category><![CDATA[Exoforce]]></category>
		<category><![CDATA[Gary Wong]]></category>
		<category><![CDATA[Lego]]></category>
		<category><![CDATA[Pizza Hut]]></category>
		<category><![CDATA[Sam Lam]]></category>
		<category><![CDATA[Tim Shiu]]></category>
		<category><![CDATA[Timmy Wong]]></category>

		<guid isPermaLink="false">http://vicker.cubeforge.net/blog/?p=86</guid>
		<description><![CDATA[生日o個個係隻豬既艱辛籌劃底下~ (我再唔o係個 blog 度寫下隻豬佢又會唔開心 =.=) 同阿 Sam, Tim, Chris, 庭 同肥鑾去左食 Pizza 慶祝小弟生日… 計計下都好多年無試過有人幫我攪野… Thx 豬 見到個閃亮”帶子”芝脆批好似幾得意就叫左黎食 味道算不過不失… 不過無晒其他材料黎換隻細帶子… 我就覺得唔係咁抵喇 大批都咁細粒… 細批肯定係落乾瑤柱… =.= 多謝各位大佬抽空陪我食飯~ 特別多謝好兄弟阿 Sam 哥隻 Lego… 哈哈~ 拆左出黎都唔知比 d 乜反應好~ Anyway… 第二朝一起身已經攪掂左佢… 見到 Lego o個兩個引擎~ 諗起細個o個陣除左消防車~ 第二樣想要既就係飛機… 仲記得 Lego d 飛機坐唔到好多人… and 機頂可以揭開~ 唔知依家 d 款變成點呢 食飯前同豬去左碌齡~ 證明一樣野… 波… 係圓既… 樽… 係直既… 唔用力碌出去都可以全中…


Related posts:<ol><li><a href='http://vicker.cubeforge.net/blog/2006/04/20/orphan/' rel='bookmark' title='Permanent Link: 孤兒…'>孤兒…</a></li>
<li><a href='http://vicker.cubeforge.net/blog/2006/11/10/busy-autumn/' rel='bookmark' title='Permanent Link: 繁忙的秋天'>繁忙的秋天</a></li>
<li><a href='http://vicker.cubeforge.net/blog/2006/05/25/30-inch-mac-king/' rel='bookmark' title='Permanent Link: 30 吋 Mac 機王~'>30 吋 Mac 機王~</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>生日o個個係隻豬既艱辛籌劃底下~ (我再唔o係個 blog 度寫下隻豬佢又會唔開心 =.=)<br />
同阿 Sam, Tim, Chris, 庭 同肥鑾去左食 Pizza 慶祝小弟生日…<br />
計計下都好多年無試過有人幫我攪野… Thx 豬</p>
<p>見到個閃亮”帶子”芝脆批好似幾得意就叫左黎食<br />
味道算不過不失… 不過無晒其他材料黎換隻細帶子… 我就覺得唔係咁抵喇<br />
大批都咁細粒… 細批肯定係落乾瑤柱… =.=</p>
<p>多謝各位大佬抽空陪我食飯~<br />
特別多謝好兄弟阿 Sam 哥隻 Lego…<br />
哈哈~ 拆左出黎都唔知比 d 乜反應好~<br />
Anyway… 第二朝一起身已經攪掂左佢…</p>
<p>見到 Lego o個兩個引擎~ 諗起細個o個陣除左消防車~ 第二樣想要既就係飛機…<br />
仲記得 Lego d 飛機坐唔到好多人… and 機頂可以揭開~ 唔知依家 d 款變成點呢</p>
<p>食飯前同豬去左碌齡~ 證明一樣野… 波… 係圓既… 樽… 係直既…<br />
唔用力碌出去都可以全中… 那邊箱中左個樽可以跳起垂直跌返落黎 =.=|| 無奈</p>


<p>Related posts:<ol><li><a href='http://vicker.cubeforge.net/blog/2006/04/20/orphan/' rel='bookmark' title='Permanent Link: 孤兒…'>孤兒…</a></li>
<li><a href='http://vicker.cubeforge.net/blog/2006/11/10/busy-autumn/' rel='bookmark' title='Permanent Link: 繁忙的秋天'>繁忙的秋天</a></li>
<li><a href='http://vicker.cubeforge.net/blog/2006/05/25/30-inch-mac-king/' rel='bookmark' title='Permanent Link: 30 吋 Mac 機王~'>30 吋 Mac 機王~</a></li>
</ol></p>]]></content:encoded>
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		<title>Local FLABER and plugin</title>
		<link>http://vicker.cubeforge.net/blog/2006/05/12/local-flaber-and-plugin/</link>
		<comments>http://vicker.cubeforge.net/blog/2006/05/12/local-flaber-and-plugin/#comments</comments>
		<pubDate>Fri, 12 May 2006 00:38:38 +0000</pubDate>
		<dc:creator>Vicker</dc:creator>
				<category><![CDATA[FLABER]]></category>
		<category><![CDATA[Chris Liang]]></category>
		<category><![CDATA[FYP]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Tim Shiu]]></category>

		<guid isPermaLink="false">http://vicker.cubeforge.net/blog/?p=170</guid>
		<description><![CDATA[After the release of 1.0 RC3, originally I have planned to start the development of 1.1. However due to the great needs of the plugin docking section, RC4 will be out soon. Plugin is a very large part in FLABER. Because it allows others to develop their own things and then plug into FLABER. So


Related posts:<ol><li><a href='http://vicker.cubeforge.net/blog/2006/09/22/i-am-going-to-adobe-max-to-min-blog-entry-for-maxup/' rel='bookmark' title='Permanent Link: I am going to Adobe MAX to MIN (Blog Entry for MAXUP)'>I am going to Adobe MAX to MIN (Blog Entry for MAXUP)</a></li>
<li><a href='http://vicker.cubeforge.net/blog/2005/10/07/welcome-and-past-progress/' rel='bookmark' title='Permanent Link: WELCOME and PAST PROGRESS'>WELCOME and PAST PROGRESS</a></li>
<li><a href='http://vicker.cubeforge.net/blog/2006/04/28/depth-manager-finished/' rel='bookmark' title='Permanent Link: Depth Manager finished'>Depth Manager finished</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>After the release of 1.0 RC3, originally I have planned to start the development of 1.1.<br />
However due to the great needs of the plugin docking section, RC4 will be out soon.</p>
<p>Plugin is a very large part in FLABER.<br />
Because it allows others to develop their own things and then plug into FLABER.<br />
So I have spend quite much time in planning how this one should be implemented.<br />
After some discussions with my 2 great advisor Tim and Chris,<br />
I have a very brief outline right now in my mind.<br />
Later you will know how the logic works </p>
<p>Chris is also helping me in another stream of FLABER, that is the local running possibility.<br />
This means that FLABER will have two version in the future.<br />
One will require a PHP server to run, while another one can run locally.<br />
In this way, users can use FLABER offline and then upload after finishing development.</p>
<p>The local one will probably make use of C# as the local programming language.<br />
Research is in the progress on how C# and Flash can communicate.</p>


<p>Related posts:<ol><li><a href='http://vicker.cubeforge.net/blog/2006/09/22/i-am-going-to-adobe-max-to-min-blog-entry-for-maxup/' rel='bookmark' title='Permanent Link: I am going to Adobe MAX to MIN (Blog Entry for MAXUP)'>I am going to Adobe MAX to MIN (Blog Entry for MAXUP)</a></li>
<li><a href='http://vicker.cubeforge.net/blog/2005/10/07/welcome-and-past-progress/' rel='bookmark' title='Permanent Link: WELCOME and PAST PROGRESS'>WELCOME and PAST PROGRESS</a></li>
<li><a href='http://vicker.cubeforge.net/blog/2006/04/28/depth-manager-finished/' rel='bookmark' title='Permanent Link: Depth Manager finished'>Depth Manager finished</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>孤兒…</title>
		<link>http://vicker.cubeforge.net/blog/2006/04/20/orphan/</link>
		<comments>http://vicker.cubeforge.net/blog/2006/04/20/orphan/#comments</comments>
		<pubDate>Thu, 20 Apr 2006 01:37:20 +0000</pubDate>
		<dc:creator>Vicker</dc:creator>
				<category><![CDATA[Daily Life]]></category>
		<category><![CDATA[FLABER]]></category>
		<category><![CDATA[Andy Chun]]></category>
		<category><![CDATA[Chris Liang]]></category>
		<category><![CDATA[FYP]]></category>
		<category><![CDATA[FYP exhibition]]></category>
		<category><![CDATA[Sam Lam]]></category>

		<guid isPermaLink="false">http://vicker.cubeforge.net/blog/?p=130</guid>
		<description><![CDATA[哈 又好耐無打卜 其實今晚都唔係咁想打 不過又硬係諗唔到我仲有乜野籍口比自己唔打 =.= FYP 又完左喇 機今日又打左成日 都係時候 keep 住每日寫返 d 野 哈~ 睇下我又可以 keep 到幾耐… 今日都無收過 Andy 既 reply…. 當我心諗 Sam 同 Chris 都可以去 FYP exhibition 點解自己會連一個機會都無呢… 我同阿蛇講過 雖然洪爺成日都搵佢 但係總好過 Andy 從來無主動搵過我… 當然啦… 都可以怪自己唔夠主動既… 究竟 Andy 有無親手玩過 FLABER 呢? 其實佢每一日究竟做 d 乜既呢? 聽日就係正式返學既一日 希望佢會返工啦…. 亦都希望我會有機會將 FLABER demo 比 public 既人睇~ FLABER…. 我真係好用心去做的 當周圍既人都話我做得好勁既時候


Related posts:<ol><li><a href='http://vicker.cubeforge.net/blog/2006/04/22/strive/' rel='bookmark' title='Permanent Link: 爭取'>爭取</a></li>
<li><a href='http://vicker.cubeforge.net/blog/2005/10/07/welcome-and-past-progress/' rel='bookmark' title='Permanent Link: WELCOME and PAST PROGRESS'>WELCOME and PAST PROGRESS</a></li>
<li><a href='http://vicker.cubeforge.net/blog/2006/09/29/power-orluck-luck-more%e2%80%a6/' rel='bookmark' title='Permanent Link: 實力? 運氣? 我信運多 d…'>實力? 運氣? 我信運多 d…</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>哈<br />
又好耐無打卜</p>
<p>其實今晚都唔係咁想打<br />
不過又硬係諗唔到我仲有乜野籍口比自己唔打 =.=</p>
<p>FYP 又完左喇<br />
機今日又打左成日<br />
都係時候 keep 住每日寫返 d 野<br />
哈~ 睇下我又可以 keep 到幾耐…</p>
<p>今日都無收過 Andy 既 reply….<br />
當我心諗 Sam 同 Chris 都可以去 FYP exhibition<br />
點解自己會連一個機會都無呢…</p>
<p>我同阿蛇講過<br />
雖然洪爺成日都搵佢<br />
但係總好過 Andy 從來無主動搵過我…<br />
當然啦… 都可以怪自己唔夠主動既…</p>
<p>究竟 Andy 有無親手玩過 FLABER 呢?<br />
其實佢每一日究竟做 d 乜既呢?</p>
<p>聽日就係正式返學既一日<br />
希望佢會返工啦….<br />
亦都希望我會有機會將 FLABER demo 比 public 既人睇~</p>
<p>FLABER…. 我真係好用心去做的<br />
當周圍既人都話我做得好勁既時候<br />
如果 Andy 都肯 comment 一句<br />
我諗我會開心死</p>


<p>Related posts:<ol><li><a href='http://vicker.cubeforge.net/blog/2006/04/22/strive/' rel='bookmark' title='Permanent Link: 爭取'>爭取</a></li>
<li><a href='http://vicker.cubeforge.net/blog/2005/10/07/welcome-and-past-progress/' rel='bookmark' title='Permanent Link: WELCOME and PAST PROGRESS'>WELCOME and PAST PROGRESS</a></li>
<li><a href='http://vicker.cubeforge.net/blog/2006/09/29/power-orluck-luck-more%e2%80%a6/' rel='bookmark' title='Permanent Link: 實力? 運氣? 我信運多 d…'>實力? 運氣? 我信運多 d…</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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