Posts tagged Tim Shiu

国盗り頭脳バトル 信長の野望

0

近日怒玩呢隻 NDS game
算係少數變化大~ 吸引力強~ 耐玩既 NDS game
今日同阿 Tim 怒打 XDD
有 NDS 既朋友快 d 加入戰圈

P.S. 今日悶死阿庭喇 XD sor~

国盗り頭脳バトル 信長の野望

http://www.gamecity.ne.jp/ds/kunitori/

閃亮”瑤柱”芝脆批

0

生日o個個係隻豬既艱辛籌劃底下~ (我再唔o係個 blog 度寫下隻豬佢又會唔開心 =.=)
同阿 Sam, Tim, Chris, 庭 同肥鑾去左食 Pizza 慶祝小弟生日…
計計下都好多年無試過有人幫我攪野… Thx 豬

見到個閃亮”帶子”芝脆批好似幾得意就叫左黎食
味道算不過不失… 不過無晒其他材料黎換隻細帶子… 我就覺得唔係咁抵喇
大批都咁細粒… 細批肯定係落乾瑤柱… =.=

多謝各位大佬抽空陪我食飯~
特別多謝好兄弟阿 Sam 哥隻 Lego…
哈哈~ 拆左出黎都唔知比 d 乜反應好~
Anyway… 第二朝一起身已經攪掂左佢…

見到 Lego o個兩個引擎~ 諗起細個o個陣除左消防車~ 第二樣想要既就係飛機…
仲記得 Lego d 飛機坐唔到好多人… and 機頂可以揭開~ 唔知依家 d 款變成點呢

食飯前同豬去左碌齡~ 證明一樣野… 波… 係圓既… 樽… 係直既…
唔用力碌出去都可以全中… 那邊箱中左個樽可以跳起垂直跌返落黎 =.=|| 無奈

繁忙的秋天

0

呢個秋天真係忙左好多野
泛珠三角~ eYouth~ APICTA~ Adobe MAX~
黎緊仲有 2 個 seminar sessions~ 校董會晚宴~ 仲有好多記者會~
又套用返 Tim o個句~ 人怕出名豬怕肥~ 睇黎唔到 12 月都唔可以抖~

原本諗住寫返對上面 o個堆野既感覺~
但係我會打死 =.=||
所以是旦打兩隻字咁啦

泛珠三角 – 政治
eYouth – Technologically weak
APICTA – 鄉音, 咀香園… (兩個人加埋都 4x 喇 ~__~ anyway~ 開心既)
Adobe MAX – 走堂有理, iRiver T_T

未黎既唔寫喇~

新既 pattern 出現左~ CJJJJFFP
嗯~ 隻豬會明我講乜~ 特別加返個 P 字~

I am going to Adobe MAX to MIN (Blog Entry for MAXUP)

0

MAXUP Barcamp
Ben Watson’s We Demo You Going to MAX

Well… The title seems stupid but the actual meaning is not. I am going to Adobe MAX to learn more from the conference and from the other participates. (Of course I will share, in case I am not the least knowledgable one in the event) With that knowledge I can develop even more applications (mainly open source~ nah), so that all the users can minimize their effort, their pain, their time in making great works. That is why I am going to MAX to MIN~

Okay~ Is time talking back the application that I have done in previous year. My application is called FLABER (FLAsh-based web BuildER), it is a pure Flash RIA scripted in ActionScript 2 with PHP as server support. In short, this application allows web owners to easily build a website using Flash technology even if they don’t know how to program in Flash. We have done a testing that even a 10 years old girl can make up her own Flash web site.

Originally this project is started as my final year project in City University of Hong Kong. (in other words… homework…) Since the first public release in SourceForge, I received many great feedbacks from the public. That is why I made FLABER now as an open source product so that everyone can benefits from it.

Okay~ too many words… here comes some screenshots.

The following shows a web that I made using FLABER.

Actually it looks like a normal web page but it have on stage controls.

For larger images and details, please do a visit to the FLABER Wiki

Of course a live-demo is also available here.

Actually there’s more for FLABER, that is FARSER (Flaber-xhtml pARSER). This is a PHP program written by one of my friend Tim SHIU. The function can be easily guessed using the program name. It can turn any web done by FLABER into W3C valid XHTML documents with single click~!

You can experience yourself right here
Well~ I hope everyone will enjoy using my application~

P.S. A new version is on-the-way coding from zero using ActionScript 3. And of course, I will use any more advanced technologies that I learned in Adobe MAX.

And here comes my portrait~ captured in Osaka, Japan.

Local FLABER and plugin

0

After the release of 1.0 RC3, originally I have planned to start the development of 1.1.
However due to the great needs of the plugin docking section, RC4 will be out soon.

Plugin is a very large part in FLABER.
Because it allows others to develop their own things and then plug into FLABER.
So I have spend quite much time in planning how this one should be implemented.
After some discussions with my 2 great advisor Tim and Chris,
I have a very brief outline right now in my mind.
Later you will know how the logic works

Chris is also helping me in another stream of FLABER, that is the local running possibility.
This means that FLABER will have two version in the future.
One will require a PHP server to run, while another one can run locally.
In this way, users can use FLABER offline and then upload after finishing development.

The local one will probably make use of C# as the local programming language.
Research is in the progress on how C# and Flash can communicate.

New Developers??

0

From now on I will try to give developer’s diary of FLABER right here.
So that anyone can have some idea how’s FLABER goes on~

Actually right now I am developing FLABER version 1.0 Final.
And it is nearly half way I guess.
Basically the main idea of 1.0 Final is to bug fixing and make it usable.

What I mean usable is that you will be able to do the most common things in FLABER.
For example, changing the page elements’ depth and uploading of images.

Dont expect very great new features at the moment.
They will be coming in version 1.1 in the future.
Yesterday I received an email from Clauido who is interested in working with me in FLABER.
In current stage (version 1.0), I will not change the development team structure yet.
Because it is hard for anyone to follow the bunch of codes I already implemented.
I will push the changing to version 1.1 when I try to rebuild FLABER from zero.

In version 1.1 my friend Tim Shiu will help in the development.
I will try to find more people involves too, maybe Clauido~

WELCOME and PAST PROGRESS

0

Welcome to my Final Year Project Blog.

The establishment of here is to acheive the following:

1. Allow my FYP supervisor (Dr. Andy CHUN) to know my latest progress, give comments and guidelines.

2. Allow my classmates to know what I am currently working on and share ideas.

—————————————————————
Progress in September

In September, I have done a very brief research on my topic, that is the Flash based personal content management system. (I am thinking if it is good to change the title to FlashBlog which is shorter :p) I found that there are only one to two companies in this world developed or developing this kind of product. Further their product is not so rigid and user friendly. So I guess I will base on their product to work on mine.I have written the project plan draft which stated my FYP objectives, planned research areas and most importantly my schedule. (You can view them through the links on the right)

—————————————————————

How about now?

Now, I am trying to find the best framework to work on my FYP. I have written Flash and Actionscripts for around 6 – 7 years already. However I never tried any special model or framework. What I did before is simply using a bunch of functions…

Starting from last week, I tried to build my very first Flash Class using Object-oriented approach. (Yup… my first time to do so… my OO knowledge is bad, so this time I asked my classmate Tim SHIU to give me a short tutorial on this XD thanks~)

My testing application is like this:
- A simple bookmark application
- Feed data using XML
- Contains three classes mainly (Bookmark, BookmarkCategory and BookmarkLink)

Written for around 4 days and finished already. However the class design is still not perfect. The problem is as follows:
- BookmarkCategory class contains a movieclip which act as an interface to display
- The movieclip itself has an onpress event handler
- However the event handler cant use back the BookmarkCategory class functions… -,-

Yesterday I finally got the solution from various experts in the actionscript.org forum. The method is to make the BookmarkCategory itself an extended MovieClip class, and then override the onpress function…. =.=|||

I will modify my class tomorrow and hope that the class will be perfect :p

After that I think I will start my requirement specification and application flow design. Hope I can catch up my schedule.

Go to Top